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Thanks for posting this. I have only one indicator and it's the one I used to trade physical gold and silver coins.
I was successful in the buying and selling of physical gold and silver coins so I figured that I'd go to the futures market and get some leverage. I've actually learned a lot about the differences between trading paper vs physical gold in the last month since I started. What I find ironic is that most pros don't understand gold and silver.
The amount of blogs/articles I see that claim that gold is going to explode past $1800 for reasons that every seasoned gold veteran knows isn't true by so-called professional bloggers is hilarious. I shorted gold and silver despite the bullish sentiment and made some good cash yesterday.
What I would like to learn here are ways to maximize the daily fluctuations rather than buy and hold because by the time the data comes out that says that gold and silver are headed back up, the market would've already decided that I think. I do believe that live trading is the only way to learn. I SIM traded, but it never prepared me for the reaction to huge selloffs. Actually, I never bothered checking in on my SIM trades other than when I executed the buy and sells, which are at the same times every day.
Can you help answer these questions from other members on NexusFi?
OK. guys is my pleasure to share it with you.
It works better on 5 min chats.
Candles painting is on but you can turn then off.
The withe and yellow lines if both on top of zero its bullish and if below 0 it is bear.
Play on paper money and get familiarized with it.
Also be thankful and share your feedbacks.
#UGLY_DUCK_clouds_v1
#created by alagrande 05/19/20
#Thanks to Lazy Bear for THE BLUE WAVE.
#torque_rsi
declare lower;
input Channel_Length = 10; #10
input Average_Length = 4; #20, 11
input over_bought_1 = 60;
input over_bought_2 = 53;
input over_sold_1 = -60;
input over_sold_2 = -53;
input show_bubbles = yes;
input show_sec_bbls = no;
input show_alerts = yes;
def ap = hlc3;
def esa = ExpAverage(ap, Channel_Length);
def d = ExpAverage(AbsValue(ap - esa), Channel_Length);
def ci = (ap - esa) / (0.015 * d);
def tci = .5* ExpAverage(ci, Average_Length);
#tci.setLineWeight(1);
def wt1 = tci;
def wt2 = SimpleMovingAvg(wt1, 2);
#red.assignValueColor(if red>0 then color.red else if red<0 then color.green else color.gray);
input PaintBars = Yes;
AssignPriceColor (if !paintbars then Color.CURRENT else if green>0 then Color.GREEN else if red<0 then Color.RED else Color.red);
plot zero =2;
zero.setLineWeight(3);
zero.setDefaultColor(color.gray);
zero.assignValueColor(if rest2>red then color.green else if rest2<red then color.red else color.gray);
ZERO.HIDE();
plot zerobase =-2;
zerobase.setLineWeight(3);
zerobase.setDefaultColor(color.gray);
zerobase.assignValueColor(if red>green then color.red else if red<green then color.green else color.gray);
ZERObase.hide();
plot z =-0;
z.setLineWeight(2);
z.setDefaultColor(color.gray);
z.assignValueColor(if RESTW>TCI then color.red else if RESTW<TCI then color.green else color.gray);
#z.assignValueColor(if TCI<TCI[1] then color.red else if TCI>TCI[1] then color.green else color.gray);
input PaintBars = NO;
AssignPriceColor (if !PaintBars then Color.CURRENT else if green > 0 then Color.GREEN else if red < 0 then Color.RED else Color.RED);
addlabel(green<0 and restw>0 and restw>restw[1] and total<0 and total<total[1], "1", color.red);
addlabel(green<0 and restw>0 and restw<restw[1] and total<0 and total<total[1], "2", color.red);
addlabel(green<0 and restw>0 and restw>restw[1] and total<0 and total<total[1], "3", color.red);
#-------------------------------------------
#-------------------------------------------
#POSITIVE
addlabel(green>0 and restw<0 and restw<restw[1] and total>0 and total>total[1], "1", color.green);
addlabel(green>0 and restw<0 and restw>restw[1] and total>0 and total>total[1], "2", color.green);
addlabel(green>0 and restw<0 and restw<restw[1] and total>0 and total>total[1], "3", color.green);
#-------------------------------------------
addlabel(yes, "/", color.white);
addlabel(yes, "T44", if RESTW<RESTW[1] and GREEN>GREEN[1] AND TOTal>TOtal[1] and TOTal2>TOtal2[1] then color.green else if green>restw and restw>red then color.dark_green else if RESTW>RESTW[1] and GREEN<GREEN[1] AND TOTal<TOtal[1] and total2<total2[1] then color.red else if red>restw and restw>green then color.dark_red else color.gray);
#W>0, G>0, C>0, R<0, R<C red<cyan (TRIGER)
addlabel(yes, "C><0", IF RESTW>0 and GREEN>0 AND TOTal>0 and red<0 AND RED<TOTAL THEN COLOR.CYAN ELSE IF RESTW>0 and GREEN>0 AND TOTal>0 and red>0 AND RED<TOTAL THEN COLOR.PINK ELSE COLOR.GRAY);
#RED CROSSING BELOW OR ABOVE CYAN
addlabel(yes, "C><0", IF RESTW<0 and GREEN>0 AND TOTal<0 and red<TOTAL THEN COLOR.GREEN ELSE IF RESTW>0 and GREEN<0 AND TOTal>0 and red>TOTAL THEN COLOR.RED ELSE COLOR.GRAY);
#G>0, C>0, C>C, W>W, W>0
addlabel(yes, "ALLw", IF GREEN>0 and RESTW<0 AND RESTW>RESTW[1] and TOTAL>0 AND TOTAL>TOTAL[1] THEN COLOR.GREEN ELSE IF GREEN<0 and RESTW>0 AND RESTW<RESTW[1] and TOTAL<0 AND TOTAL<TOTAL[1] THEN COLOR.RED ELSE COLOR.GRAY);
addlabel(yes, "ALL2", IF GREEN>0 and RESTW<0 AND RESTW<RESTW[1] and TOTAL>TOTAL[1] AND TOTAL>0 THEN COLOR.GREEN ELSE IF GREEN<0 and RESTW>0 AND RESTW>RESTW[1] and TOTAL<TOTAL[1] AND TOTAL>0 THEN COLOR.RED ELSE COLOR.GRAY);
addlabel(yes, "ALL4", IF GREEN<0 and RESTW>0 AND RESTW>RESTW[1] and TOTAL>TOTAL[1] AND TOTAL>0 THEN COLOR.PINK ELSE IF GREEN>0 and RESTW<0 AND RESTW<RESTW[1] and TOTAL<TOTAL[1] AND TOTAL<0 THEN COLOR.CYAN ELSE COLOR.GRAY);
addlabel(yes, "ALL5", IF GREEN>0 and RESTW>0 AND RESTW>RESTW[1] and TOTAL>TOTAL[1] AND TOTAL>0 THEN COLOR.lime ELSE IF GREEN<0 and RESTW<0 AND RESTW<RESTW[1] and TOTAL<TOTAL[1] AND TOTAL<0 THEN COLOR.plum ELSE COLOR.GRAY);
addlabel(yes, "C", IF GREEN>0 and RESTW>0 AND RESTW>RESTW[1] and TOTAL<TOTAL[1] AND TOTAL>0 THEN COLOR.RED ELSE IF GREEN<0 and RESTW<0 AND RESTW<RESTW[1] and TOTAL>TOTAL[1] AND TOTAL<0 THEN COLOR.GREEN ELSE COLOR.GRAY);
#w>,c> red
addlabel(yes, "W>C>", IF GREEN>0 and RESTW>0 AND RESTW<RESTW[1] AND TOTAL>0 and TOTAL<TOTAL[1] THEN COLOR.GREEN ELSE IF GREEN<0 and RESTW<0 AND RESTW>RESTW[1] AND TOTAL<0 and TOTAL>TOTAL[1] THEN COLOR.RED ELSE COLOR.GRAY);
#g>,c> red
addlabel(yes, "G>C>", IF GREEN>0 and RESTW<0 AND RESTW<RESTW[1] AND TOTAL<0 and TOTAL>TOTAL[1] THEN COLOR.LIGHT_GREEN ELSE IF GREEN<0 and RESTW>0 AND RESTW>RESTW[1] AND TOTAL>0 and TOTAL<TOTAL[1] THEN COLOR.LIGHT_RED ELSE COLOR.GRAY);
addlabel(yes, "BB", IF ubbline>ubbline[1] THEN COLOR.light_GREEN ELSE IF lbbline>lbbline[1] THEN COLOR.light_RED ELSE COLOR.GRAY);
#g green-x
addlabel(yes, "G>Cx", IF GREEN>0 and RESTW<0 AND RESTW<RESTW[1] AND TOTAL<0 and TOTAL<TOTAL[1] and green>green[1] and restw<restw[1] THEN COLOR.GREEN ELSE IF GREEN<0 and RESTW>0 AND RESTW>RESTW[1] AND TOTAL<0 and TOTAL>TOTAL[1] and green<green[1] and restw>restw[1] THEN COLOR.RED ELSE COLOR.GRAY);
#W C red
addlabel(yes, "WC", IF GREEN>0 and RESTW<0 AND RESTW>RESTW[1] AND TOTAL<0 and TOTAL>TOTAL[1] THEN COLOR.LIGHT_GREEN ELSE IF GREEN<0 and RESTW>0 AND RESTW<RESTW[1] AND TOTAL>0 and TOTAL<TOTAL[1] THEN COLOR.LIGHT_RED ELSE COLOR.GRAY);
zero.setDefaultColor(color.gray);
zero.AssignValueColor(if green>total then Color.WHITE else if green<total then Color.DARK_RED else color.gray);
addlabel(restw>red and restw<green, "Call", color.white);
addlabel(restw>green and restw<red, "Put", color.pink);
addlabel(ubbline>red and ubbline<green, "Call", color.cyan);
addlabel(ubbline>green and ubbline<red, "Put", color.yellow);