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Description: “DoubleMAPaint based on sharky’s pkg modified to include tzachi’s alert when the first consolidation dot is painted”
Gui.Design.DisplayName (“DoubleMA Paint (tzachi)”
public class DoubleMAPaint_tzachi : Indicator
2 new variables for : Indicator Property UI
Consolidation alert [True/False]
Consolidation Sound [file name] – the user has to copy this .wav file into the NT \Sounds folder
Logic:
If FIRST NeutralPlot, then if Consolidation alert is True, draw white Diamond at Arrow Displacement above and below the bar, play Consolidation Sound
Looking at the code, it appears as though NT only allows a single "soundon" toggle... if that's true then looks like we are still good because the DMA Paint line turn sound only works when arrows turned on as well... not sure how that affects the UI Consolidation alert entry fields... more confusing, but it could work to use the already existing "Sound" entry and the "long" wave file... I need someone to comment on this since I don't know NT Script / C# nuances
Can you help answer these questions from other members on NexusFi?
checkout this screenshot, then, let's chat, then, i'll post code with new name
added _White_Dot_Alerts_v01
things to check - alignment of these dots to versions of DoubleMAPaint_SharkyPkg
operation of sound alerts with the correct .wav filenames
Maybe add some specific sounds for these signals, not the "basic" long/short .wav, but something like "diamond found, consider Long" ?
Remember this cool ATT link...